AI Insights · Timothy · January 2023
Top Down Games Performance in Oceania: Q4 2022
In Q4 2022, the top five top-down games in Oceania showed varied performance in terms of downloads, revenue, and active users. Detailed insights reveal interesting trends for each game.
In the fourth quarter of 2022, the top five top-down games in Oceania demonstrated diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends, based on data from Sensor Tower.
Survivor!.io from HABBY saw notable fluctuations in its weekly revenue, peaking at approximately $91.6K in the week of December 19. The game’s weekly downloads experienced a significant drop from 47.2K in mid-October to around 26.2K by the end of December. Meanwhile, weekly active users gradually decreased from 168.8K in late October to 137.5K towards the end of the quarter.
Woodoku - Wood Block Puzzles by Tripledot Studios had a consistent decline in weekly downloads, starting at 27.4K in early October and falling to 14.9K by the last week of December. Active user numbers also dipped, from 121.4K in mid-October to 103.9K at the end of December. Revenue for this period was negligible, with only minor earnings reported in the final weeks of December.
Hero Clash:Catch the Thief from 9z Games showed a remarkable increase in weekly revenue, climbing from $131 in late November to $24.6K by December 19. The game’s downloads spiked to 71K in early December but later decreased to 23.4K by the end of the month. Active users followed a similar trend, peaking at 112K in mid-December before dropping to 85.9K in the last week.
Parking Jam 3D by Popcore GmbH had a stable increase in weekly revenue, reaching $1.6K in the final week of December. Downloads saw an upward trend, from 14.5K in late September to 27.5K by the end of the year. Active users also grew steadily, peaking at 50.1K in the last week of December.
Wordle! from Lion Studios Plus maintained relatively stable revenue throughout the quarter, averaging around $5.5K weekly. The game’s downloads fluctuated but ended the quarter strong, with 20.1K in the last week of December. Active users showed a positive trend, increasing from 109.9K in late September to 131.5K by the end of December.
For more detailed insights and data, visit Sensor Tower.